![]() ![]() Watch how enemies move, and try to avoid wasting shots. For particularly hard-hitting enemies, use your native Firebolt spell (costs mana) or the staff-provided Charged Bolt (costs recharges at Adria) to kill them before they get in range. If too many wake up at once, retreat to a chokepoint to force them to face you in smaller numbers. ![]() When they activate, let them approach you and try to strike them as they arrive. Try not to activate any more enemies at once than necessary. That may mean advancing one tile, waiting to see if anything reacts, then advancing another tile. Disarm Trap has a comparatively minor downside: it might fail, and the trap would trigger anyway, leaving you no worse than if you did not try to disarm it.įrom your description so far, I think you are likely picking bigger and more dangerous battles than you should. ![]() Recharge Staff permanently reduces the total charges of the staff. Repair Item permanently reduces the durability of the repaired item. Of these, only the Rogue's Disarm Trap is useful long term. All classes have a unique skill, which costs no mana, cannot be acquired in any other way, and is internally handled mostly like a spell. ![]()
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